It's different than you might think, you have to first walk into the movable wall for a few sec and then just walk to the button and stay there until the level is solved!
Hey there! My name is Ichit. I've done some QA for games like The Sims and Gears of War!
I played the game for an hour and wrote up a small report with some feedback.
Feel free to reach out to me if you want further testing on this product or any other products!
Feedback:
- Overall I think the game is very original. Haven't played a game like this before!
- When you get all the duplicates in on harder levels it feels very rewarding.
- First couple levels I didn't feel like too much strategy was used until level 4.
- I couldn't complete level 11. I wasn't sure what to do and had to skip it.
- In the later levels. It feels very satisfying when you figure out how you can leverage existing clones versus future clones. I found a fun technique that I used to cheese a couple of levels, where you just jump in place with your clone, then jump to the goal area.
- For me the puzzles felt like it was either:
A) I had a solid idea of what to do from looking at the puzzle
B) I got no clue at all (Level 11!!).
Suggestions:
- I think more variety could be nice in the puzzles. Some ideas I have:
-> Weight based puzzles. where you need X amount of duplicates in a space.
--> Or use weight to spin something like a ferris wheel.
- Maybe the duplicates can pick up equipment to do different things (replacing the space button)
i.e. walking past a parachute dispenser, then the duplicate can parachute to the next location.
- Speed up button is the same as next level button. Might be good to have a different icon for that.
- Could be nice to have states on the levels to know which one you beaten and how well you beat it.
- A hotkey to quick restart the level -- it might help reduce friction. I noticed when I need to restart I gotta start using my mouse after I screw up my run.
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Comments
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This scratches an itch in my ADHD brain I didn't know I had! LOL!
this is so sooo satisfying to play
vrey unique idea Good job
Really cool game — we had some similar ideas too!
good game
Insanely creative and fun
This is so cool!
Super Game :) Congrats :) Good idea
Great game! I have no idea how level 11 is supposed to be done with so few clones, but that's really the only problem!
amazing puzzle! it's really cool that you need to think through the actions in advance and use platforming wisely)
This was super fun! beat all the levels! even pesky lvl 11
I think this game will be on the first place. My favorite so far!
Addicting and infuriating.
Super good!
A top 20 game.
Very creative and polished! Reminds me a bit of Scribblenauts aesthetically.
okay this was great. I was stuck at level 5 until i realized: "it's all about TIMING". Great submission!
That was a funny and grinding gameplay mechanics, loved it
This is a pretty sick game reminds me of the johnny test game I use to play on cartoon network's website
This music fricking slaps
Super clever game! This strikes a really nice balance between platformer and puzzle.
I love the concept of having to avoid your own clones haha.
cool
i think it's the best game in this jam
Really a great concept
nice game! i love the concept!
so satisfying when you get everything right :D
This is a really fun concept. It seems really simple but it can get complicated. I love it.
I love the game. But im stuck at level 7
Interesting idea. I couldn't pass the level 10 though
banger
Cool! I'm stack at Level 11 :D
It's different than you might think, you have to first walk into the movable wall for a few sec and then just walk to the button and stay there until the level is solved!
Level 11 now is different than before lol
simple, Polished and fun
Funnily enough, I am making a first person shooter roguelike with the same "time cloning" idea. Cool game!
There was a level that required me to have less than 5 clones to get three stars. Not exactly sure how I'm supposed to accomplish that...
Hey there! My name is Ichit. I've done some QA for games like The Sims and Gears of War!
I played the game for an hour and wrote up a small report with some feedback.
Feel free to reach out to me if you want further testing on this product or any other products!
Feedback:
- Overall I think the game is very original. Haven't played a game like this before!
- When you get all the duplicates in on harder levels it feels very rewarding.
- First couple levels I didn't feel like too much strategy was used until level 4.
- I couldn't complete level 11. I wasn't sure what to do and had to skip it.
- In the later levels. It feels very satisfying when you figure out how you can leverage existing clones versus future clones. I found a fun technique that I used to cheese a couple of levels, where you just jump in place with your clone, then jump to the goal area.
- For me the puzzles felt like it was either:
A) I had a solid idea of what to do from looking at the puzzle
B) I got no clue at all (Level 11!!).
Suggestions:
- I think more variety could be nice in the puzzles. Some ideas I have:
-> Weight based puzzles. where you need X amount of duplicates in a space.
--> Or use weight to spin something like a ferris wheel.
- Maybe the duplicates can pick up equipment to do different things (replacing the space button)
i.e. walking past a parachute dispenser, then the duplicate can parachute to the next location.
- Speed up button is the same as next level button. Might be good to have a different icon for that.
- Could be nice to have states on the levels to know which one you beaten and how well you beat it.
- A hotkey to quick restart the level -- it might help reduce friction. I noticed when I need to restart I gotta start using my mouse after I screw up my run.
Bugs:
- I don't have any bugs to mention!
Awesome and addicting
Can you tell me, how you programmed the game. How are you saving the inputs?
cool idea! great realization!
Amazing showing so far.
Like literally the idea we had but more executed upon.